Silver Hold

Also known as The Princess’ Court, The Hold, Rebels, Exiles

The silver hold was founded by those driven from the city by the royal guard. They built their home in the valley of the mountain to be safe from those in the city. Decades later as the afflicted crisis grew worse, Princess Aida left the city and joined the hold. Today the hold is led by princess Aida, growing into a true rebellion against the tyranny of the Sarkadians, with a strong moral backing. The hold defends the weak, protects the innocent, and fights against oppression and prejudice. No afflicted is judged for being afflicted, whether blessed or corrupted. The strong moral code, but rebellious nature of the Silver Hold lends toward Neutral-Good alignments, while lawful and chaotic good alignments may also find a home here.

Alignment

A good faction that attracts people who wish to do good for their community and their country.

Perceptions

  • Academy of Wonders: The cause of so much pain in this world, moreover, many see them still as the best solution to this afflicted crisis they may well be the cause of. As it stands they must change their ways if they wish to be spared the sword of damocles.
  • The Black Horde: A rebellion without organization, rules, unity of purpose and culture will fail. The Black Horde abandons our traditions, turns from our history, and replaces it with anger. Their methods are too brutish, too barbariac and we must end them as surely as we plan against the city.
  • Coalition of the Compass: Traders profiting off of this war. We know they are not our friends, but we need their goods to fuel our rebellion. Without them, our victory would be much more difficult, though we should perhaps try to turn them to our cause or at least make their dealings with the Guard more unpleasant.
  • Court of Flies: The poor, the downtrodden, but not the innocent. While many turn to crime and misery out of need, others do it out of a desire to become the heirs to the evils of Sarkada. They are not our friends, but there are better targets for our agents.
  • The Old Boughs: When denied the holy places of our home we turned to the holy places of this new realm. Their ways are in many ways similar to those of the old magi and wisemen of the days of the Shemu’s wandering. They help guide our people, and many of our people are among them. Even a rebellion needs a spiritual backing.
  • Houses of Sarkada: Our mortal enemies, foes who cannot be reasoned with. Whilst not all of their number may be evil, perhaps few in fact, they are our foes and the enemies of Aida and her rebellion. For us to win, they must fall.
Silver Hold XP Giver

Silver Hold XP Giver

Inside the great hall there are two flags, the flag to the left is the XP giver, the symbol of new hope to hopefully reclaim their home. This inspiring symbol is where you will gain your XP.


Silver Hold Bank

Silver Hold Bank

Inside the great hall there are two flags, the flag to the right is where the faction bank is hidden. Behind this is stored a little vault for those generous souls who wish to share their resources.


Silver Hold Reset Point

Silver Hold Reset Point

Inside the safety of the barracks, beside the keep, there is a table full of helpful items. You may rest here and regain your strength within the Hold.


Silver Hold Faction Joiner

Silver Hold Faction Joiner

A soldier waits outside the keep, his sword at the ready, he will ask your loyalty.