Warrior

Coalition’s building

The nomadic cultures that first settled Permia were typical in many ways, and one of those was a culture of raiding and indirect warfare, stealing livestock and supplies. There is a saying that when a nomad goes out to raid his first target will be a stranger, but if a stranger is not found, he will target his cousin and if he cannot find his cousin he'll raid his own brother. This culture of constant, asymmetrical small-scale warfare bred a tradition of agile, flexible warriors who can adapt to the changing flow of battle, whether defensive, or offensive.

Mana:
100
Stamina:
100
Physical Resistance:
25
Magical Resistance:
25
Strength:
17
Dexterity:
13
Constitution:
14
Intelligence:
8
Wisdom:
10
Charisma:
12
  • Rend - 50 stamina
    Scales with Strength
    Single Target
    Deals heavy physical damage. Applies a medium and a weak Damage over Time effect to target.
    "The slashing, curved swords that the warrior traditions derive from are notorious at their long last disemboweling wounds. Even if one survives an initial blow, the loss of blood is sure to spell their foes doom."
  • Execute - 20 stamina
    Scales with Strength
    Single target
    Deals medium to high physical damage to a target and has a higher than normal chance of hitting a target.
    "A calculated, accurate blow used to finish an opponent, with a greater than normal chance of striking true, a warrior can end a fight that could drag on considerably longer."
  • Cleave - 30 stamina
    Scales with Strength
    1-3 targets
    Deals low physical damage three times.
    "Fighting multiple opponents is a necessary trait to a warrior and raider, where small groups may ambush larger ones in hit-and-run attacks. These mass-combat tactics, slicing through multiple opponents with a single blow, serve warriors well."
  • Pummel - 20 stamina
    Scales with Strength
    Single target
    Deals Low damage and debuffs Accuracy of target by 25
    "Every part of a weapon is a tool of warfare, not just a blade or spearpoint, a pommel strike or stave hit can daze and confuse an opponent."
  • Bash - No cost
    Scales with Strength
    Single target
    Low physical damage attack.
    "In the end, warfare can be as simple as it is complicated and a rapid strike will be the end to many a fight. No matter the weapon used or the skill of a warrior."
  • Exsanguinate - 10 stamina
    Scales with Strength
    Single target
    Deals damage based on any remaining dot turns and increases their duration by 3.
    "A warrior excels are drawing out all the more suffering from their target."
  • Drop Guard - No cost
    Scales with Strength
    Self
    Drops both stances. Regen 20 stamina a turn for 2 turns and 10 health a turn for 3 turns.
    "Sometimes, stepping back and starting over is the best way forward."
  • Thrust - 10 stamina
    Scales with Strength
    Single target
    Deals medium damage and applies offensive stance (-5 defense, +6 strength).
    "Thrust forward, exposing yourself but being swift as can be."
  • Riposte - 20 stamina
    Scales with Strength
    Single target
    Deals weak physical damage that upgrades to medium damage that also bleeds the target and restores stamina, if you were hit the turn before.
    "Take the hit and return it two fold."
  • Parry - 10 stamina
    Scales with Strength
    Single target
    Deals weak physical damage that gives the user Defensive Stance (+10 defense, -2 strength, 10 hp heal for 3 turns).
    "Prepare yourself to knock their blades aside."