Warlock

On the docks, by the cages

Warlocks are agents of a darker power. Between eldritch monstrosities, dark gods, or simply demons, a warlock can draw their power from many different sources.

Mana:
200
Stamina:
100
Physical Resistance:
15
Magical Resistance:
25
Strength:
10
Dexterity:
8
Constitution:
13
Intelligence:
17
Wisdom:
12
Charisma:
14
  • Corruption - 120 mana
    Scales with Intelligence
    Single Target
    Steals up to five random buffs or hexes on the target and deals heavy damage along with a minor heal for each removed thing. If no buffs are on the target, applies all six hexes.
    ""
  • Curse - 40 mana
    Scales with Intelligence
    Single Target
    Deals heavy damage based on each hex on the target.
    "After all their work, after all the suffering, the Warlock adds another screw to the mix."
  • Mana Drain - 50 mana
    Scales with Intelligence
    1-3 targets
    Mana drain drains target's Mana by up to 10 + Intelligence * .75 and replenishes 25% of the amount drained. If used on three targets, amount drained is reduced.
    "Even casters aren't immune to the sapping that a warlock can give, stealing mana from their victims."
  • Fatigue - 50 mana
    Scales with Intelligence
    1-3 targets
    Fatigue drains target's Stamina by up to 15 + (Intelligence * .5) and damages them based on the amount drained. If used on seperate targets, less is drained.
    "Eldritch enemies steal the vitality of the enemy, and in extreme cases, can even sap years off their life."
  • Hex - 20 mana
    Scales with Intelligence
    Single Target
    Choose a stat to hex. Reduce the stat by 9 and heal based off the number of hexes on the target and deals minor damage.
    "A warlock saps the enemy strength minute by minute, weakening them moment by moment."
  • Eldritch Flare - No cost
    Scales with Intelligence
    Single target
    Deals low magic damage
    "A warlock's flame is special in that it removes it's target from existence."
  • Eldritch Restoration - No cost
    Scales with Intelligence
    Single target
    Restore mana and health based on the debuffs/hexes on the target. Restores 15 mana per debuff and 5 health, capping at 60 mana and 15 health.
    " "
  • Vampire - 60 mana
    Scales with Intelligence
    Single target
    Deals light damage while draining mana and burning stamina on the target
    " "
  • Fracture - 40 mana
    Scales with Intelligence
    Single target
    Deals light damage and reduces both defenses by -10.
    " "