Paladin

The midst of the deserts

Paladins are warriors of the light, skilled in both the blade and their holy powers. With the ability to heal and support their allies as well as deal damage with their own offensive prowess, a paladin is a unique and varied force to be reckoned with on the battle field.

Mana:
200
Stamina:
100
Physical Resistance:
20
Magical Resistance:
20
Strength:
15
Dexterity:
8
Constitution:
13
Intelligence:
12
Wisdom:
15
Charisma:
10
  • Holy Light - 10 stamina, 20 mana
    Scales with Strength
    Single Target
    Enchants the user's weapon to heal themselves on every hit as well as increases their strength and wisdom by +2. The user thrusts their weapon forward after their enchantment to deal a high amount of damage.
    "Paladins can combine their might and their holy power together in order to power through any struggle."
  • Lay on Hands - 40 mana
    Scales with Wisdom
    Single target
    Heals the target for a large amount and buffs con by +1, all other stats by +4.
    "A paladin can channel all of their holy energy out of their body, forcing it into someone else and giving all they have."
  • Purify - 80 mana
    Scales with Wisdom
    Single target
    Heals a high amount and removes all damage over time effects.
    "A spell from a paladin removes all toxins and evil curses from the target and heals their wounds to boot."
  • Wrath Hammer - 20 stamina
    Scales with Wisdom and Strength
    Single target
    Deals medium physical damage.
    "A fierce, quick strike that armor can only do so much against."
  • Smite - 50 stamina, 80 mana
    Scales with Wisdom and Strength
    Single target
    Deals heavy damage to a target, benefiting from Holy Light.
    " "
  • Vital Shout - 20 stamina
    1-3 targets
    Heals 10hp and adds a medium hot.
    " "
  • Rebuke - No mana cost
    Scales with Wisdom
    Single Target
    Low Magical Damage attack.
    "While forgivable in times of dire need, it is generally frowned upon to utilize ones liturgical tools and holy implements as blunt instruments."
  • Take Harm - 40 mana
    Scales with Strength and Armor
    Single Target
    Heals an ally for 150 flat. The user takes damage proportional to how much they healed, reduced by armor and strength.
    " "
  • Defend - 10 stamina
    Scales with Strength
    Single Target
    Increases the target's defense by 20, but decreases the user's by 10.
    " "
  • Bash - No cost
    Scales with Strength
    Single target
    Low physical damage attack.
    "In the end, warfare can be as simple as it is complicated and a rapid strike will be the end to many a fight. No matter the weapon used or the skill of a warrior."
  • Holy Surge - No cost
    Scales with Strength
    Single target
    Gives 10 stamina and 20 mana instantly, and 20/30 a turn for every buff on the user. Can be used at most three times per fight.
    ""