Necromancer

On the docks, by the cages

Necromancers are dark beings, forged in their pacts with demons and eldritch gods alike. With the unique power to raise the dead, a necromancer can summon pests from the beyond to aid themselves in combat, with each type being unique and providing their own bonuses.

Mana:
200
Stamina:
100
Physical Resistance:
20
Magical Resistance:
20
Strength:
10
Dexterity:
8
Constitution:
13
Intelligence:
17
Wisdom:
12
Charisma:
14
  • Sacrifice - 80 mana
    Scales with Intelligence
    Single Target
    Sacrifices the user's current minion, using their power in a final, unholy spell. Deals heavy damage and effects are changed to use the sacrificed minion. If enhanced by Ravager, a heavy damage over time is also applied, but defenses are lowered by 10. If enhanced with Zombie, the user gets 15 increased defenses but lowers their intelligence. If enhanced with Ghoul, the user heals for half the damage dealt but applies a medium damage over time to themselves.
    "Creatures that were once summoned can be returned just as easily. Undoing the spells and runes over such a creature ends in an absolute eruption of power."
  • Shadow Wave - 50 mana
    Scales with Intelligence
    1-2 Targets
    Sends out a wave of dark magic that can target two people that damages the target with medium damage. If enhanced by Ravager, a small bleed is added to each target. If enhanced by Zombie, reduce enemy stats by -2. If enhanced by Ghoul, heal a flat medium amount as well as the heal on hit.
    "A cry out can rupture ears when boosted by dark power."
  • Dark Pact - 20 mana
    Scales with Intelligence
    Self
    Buffs the user based on the summoned minion. If Ravager, increase intelligence by 4 but reduce constitution by 2. If Zombie, increase defenses by 10 and lower intelligence by 2. If Ghoul, heal for a medium amount but reduces intelligence by 2.
    "Beseeching their dark sources of power can accentuate a necromancers magic to higher heights."
  • Shadow Snare - 50 mana
    Scales with Intelligence
    Single target
    Shadow Snare is a medium attack that lowers the enemies stats by -3. If enhanced by Ravage, it adds a medium bleed effect. If enhanced by Zombie, further reduces stats by -2. If enhanced by Ghoul, constitution is debuffed by 4 and the user is minorly healed.
    "Shadowy claws erupt from the ground and look to drag their target back down with them."
  • Summon - 20 mana
    Scales with Intelligence
    Self
    Summons a minion and minorly heals the user. Choice of Ravager (+6 Intelligence, -5 of each defense and bleed on each attack), Zombie (-3 Int, +2 Con, +15 of each defense), and Ghoul (changes attacks to target physical defense and heals off each hit).
    "Creatures from beyond the grave rise one last time for a final act of revenge."
  • Eldritch Flare - No cost
    Scales with Intelligence
    Single target
    Deals low magic damage, benefiting from summons
    "A necromancer's flame is special in that it removes it's target from existence."
  • Soul Tear - 50 mana
    Scales with Intelligence
    Single target
    Deals heavy damage and reduces enemy defenses by 10
    ""
  • Necromantic Power - No cost
    Scales with Intelligence
    Single target
    Restores 10hp and 30 mana if in ghoul. Restores 10 mana and 30 stamina for 2 more turns if ravager. Restores 5hp for 2 turns and 30 mana if in zombie.
    ""