Daggerspell

The entrance to the jungle

Daggerspells mix magic and quick, decisive strikes. With a combination of magic and blade both, one can find their way past nearly any armor and strike hard and fast against any target. A daggerspell can debilitate their opponents and strike true all at the same time.

Mana:
200
Stamina:
100
Physical Resistance:
15
Magical Resistance:
25
Strength:
12
Dexterity:
15
Constitution:
13
Intelligence:
15
Wisdom:
8
Charisma:
10
  • Release Imbue - 40 stamina, 90 mana
    Scales with Dexterity and Intelligence
    Single target
    Can only be used when Imbue Blade has already been used. When used, choose one Imbue to release. If Fire is released, high damage is inflicted on the target along with a minor con debuff (-2 Con). If Acid is released, light damage is done with a heavy debuff to enemy defenses (-15 to each defense). Finally, if ice is released, only small damage is done but a heavy debuff is inflicted to every stat (-7 to every stat).
    "Releasing pent up magical energy causes an overwhelming amount of energy to flow."
  • Disengage - 20 stamina, 40 mana
    Single target
    Kicks off the target to move back in an attempt to dodge incoming damage. Deals medium damage and increases user dodge change by 25.
    "Getting away quick is a daggerspell speciality."
  • Cauterize - 40 mana
    Scales with Intelligence
    Single target
    Cauterize the target's wounds. Heals a medium amount but also adds a burn (-1 Con) to the target.
    "Flames can stop the bleeding at the least, even if it hurts like hell."
  • Magic Blade - 15 stamina
    Scales with Intelligence
    Single target
    Deals light magical damage that targets enemy physical defense.
    "A magic dagger can weave in between parts of armor, though it still can be stopped by magic itself."
  • Telekinesis - 30 mana
    Scales with Dexterity
    Single target
    Deals light damage that targets the enemy magical defense.
    "It's a lot easier to throw your blade when it's controlled by magic and comes right back."
  • Imbue Blade - 10 mana
    Single target
    Deals minor damage and enchants your blade with three elements. Fire adds a DOT stacking up to three times. Ice adds a physical debuff to the target (-1 to all stats) stacking up to three times. Acid debuffs the enemies defenses (-5 to each defense) stacking up to three times. Only one stack of each debuff can be added to an enemy with this attack
    "Multiple elements can cover a daggerspell's blade, each with their own effects."
  • Bandage - 20 stamina
    Scales with Dexterity
    Single target
    Medium heal that adds Bandaged (-1 con) to the target.
    " "
  • Slash - No cost
    Scales with Dexterity
    Single target
    Deals Low physical damage.
    "Even an assassin needs to know the basics of bladework and combat, and remain agile and dangerous opponents, even when exhausted."
  • Magic Missile - No mana cost
    Scales with Intelligence
    Single target
    Deals Low magical damage to a target.
    "Manipulating raw magical force as a blunt instrument of destruction is not unique to the Daggerspell, but they still utilize the simpler magical arts, charms and cantrips are fundamental to their art."
  • Consume Imbue - No mana cost
    Scales with Intelligence
    Single target
    Allows consuming imbued elements for additional effects. If fire, gain 40 hp, 40 stamina, and 40 mana. If ice, gain 40 mana, 40 stamina, and +2 to all stats. If acid, gain 20 stamina and 30 mana instantly, as well as 20 stamina and 30 mana for two turns.
    " "