Assassin

Sarkada back alley

An assassin's skills and technique are dedicated to a single, infinitely complicated art: the execution of an enemy. While in some societies an assassin is an innately despised and hated criminal, in Permia they are a respectable military tradition that can be learned in universities as a tool of war, owing to the nomadic history of the peoples of the land and their raiding-wars. More than a mere murderer, assassins are honed weapons.

Mana:
100
Stamina:
120
Physical Resistance:
20
Magical Resistance:
20
Strength:
14
Dexterity:
17
Constitution:
12
Intelligence:
10
Wisdom:
8
Charisma:
13
  • Death Mark - 40 stamina
    Scales with Dexterity
    1-2 targets
    Deals light physical damage, ignoring defense, and applies a death mark for 5 turns. When the death mark expires, the target takes 100 damage. Marks cannot stack.
    "Knowledge of anatomy, prediction of an opponents movements and a steady hand ensure that few forces can dare to prevent or interrupt an assassin's attacks."
  • Garrote - 40 stamina
    Scales with Dexterity
    Single target
    Deals High Physical Damage, Debuffs Intelligence, Charisma and Wisdom of target by 5 each.
    "A cord of wire can kill as quickly as a knife, and even if resisted, the fog it leaves behind in the mind is an anathema to the careful mental discipline required by the mystical arts."
  • Swift Step - 30 stamina
    Scales with Dexterity
    Single target
    Deals medium physical damage to target and buffs the assassin with +5 Dexterity.
    "Fast movements are and a silent blade are both necessary to end a foe quickly and quietly, and few are faster than an assassin."
  • Envenom - 20 stamina
    Scales with Dexterity
    Single target
    Deals medium physical damage and inflicts medium Damage Over Time poison on the opponent.
    "Assassins often learn to mix their own poisons, carefully measuring their mixtures to ensure their victims do not survive and they don't poison themselves."
  • Bandage - 20 stamina
    Scales with Dexterity
    Single target
    Medium heal that adds Bandaged (-1 con) to the target.
    " "
  • Shiv - 10 stamina
    Scales with Dexterity
    Single target
    Deals light physical damage, has a high base minimum damage.
    "Careful blows pass through defenses and armor, harming even the toughest of targets."
  • Assassinate - 30 stamina
    Scales with Dexterity
    Single target
    Detonate triggers the death mark early for extra damage, and refunds stamina and health based on how close it was to detonating (lower = more). If only one turn is left, it will explode before assassinate is used.
    " "
  • Slash - No stamina cost
    Scales with Dexterity
    1-2 targets
    Deals Low physical damage.
    "Even an assassin needs to know the basics of bladework and combat, and remain agile and dangerous opponents, even when exhausted."
  • Prey on the Weak - No stamina cost
    Scales with Dexterity
    Single target
    Restore 30 stamina per death mark on targeted enemies. Does not count down a death mark turn. Each enemy can only give 30 stamina. Always gives one turn of 20 stamina restoration.
    " "
  • Death Scry - None
    Single target
    Allows targeting an enemy to see the number of turns on their death mark. This action is free and can be done at any time.
    " "